﻿package tbo.model 
{
	
	import tbo.actors.Actor;
	/**
	 * ...
	 * @author ...
	 * Represents a team inside of the battle screen
	 */
	public class GameTeam 
	{
		public var units:Array;
		public var maxUnits:Number;
		
		public function GameTeam() 
		{
			maxUnits = 5;
			units = new Array();
		}
		
		public var addUnits(a:*):void {
			for each(var ar:Actor in a) {
				units.push(ar);
			}
		}
		
	}
	
}